Benoit Jammes is a graphic designer based in Paris, France who loves to resurrect cassette tapes into art in a witty and creative way.
To see more of his work, check out his Web site, Facebook page and Flickr.
Benoit Jammes is a graphic designer based in Paris, France who loves to resurrect cassette tapes into art in a witty and creative way.
To see more of his work, check out his Web site, Facebook page and Flickr.
Posted in Mixed Media
Tagged artist, Benoit Jammes, cassette, cassette tapes, creative, french, jammes, tapes, witty
Mladen Peven is a graphic designer from Bulgaria, based in Austria.
Q: What is your background/education in art?
A: I graduated at the University of Applied Arts Vienna in 2005. I was there for five years in the master class for the advertising and graphic design of Prof. Walter Lürzer. He was also the owner and editor of the advertising magazine Lürzer’s Archive, featuring the best ads worldwide.
This was a very good starting point for a career in the advertising world but somehow, after learning a lot more about this greedy and arrogant industry, I decided not to go directly there. So, I ended up with photography, retouching and when I get a chance–some conceptual work.
Before that, in the arts school as a teenager, I had a great passion for graphic design and photography but later in in the university, I discovered retouching and started manipulating my own photos.
Q: Who or what are your influences?
A: There are plenty of them. Regarding the work I’m doing now, it all started with the poster designer Uwe Lösch. I think he inspired me in graphic design. There’s also the power of photo manipulation, which I found in advertising. I also had the opportunity to learn from the best retouchers in town.
Most of my influences, though, come from conceptual art and photography. The photographer, Gregory Crewdson, also had a great influence on my way of working, too.
Q: What inspired your “Power of Books” series?
A: Actually, this was a University project. The task was to make an advertising campaign for the Library Association here in Austria.
I came up with the idea of a man standing with an open book in front of his face/head, and you can only see this massive blood explosion behind the book. Simple and clear. The funny thing is that the client did like the idea but thought it would be “too strong” for the customer so they took another visual.
Then, my retouching instructor inspired me to make a whole series out of the idea so I made the rest of the images. That was in 2003.
In the beginning, I was sad because no one wanted the visual but at the end, it spread very widely through the internet over my Web page.
Once, it was even stolen from an advertising agency in Switzerland for the campaign of a local magazine. Some unknown guy from England contacted me and told me about it so I had to make some calls and contact a lawyer. After a week, they took down the stolen campaign.
Finally, the series exists as artworks, and that’s it.
Q: What is the concept or idea behind your “In the Name of” series? Is it about extremes in culture/religion?
A: It is not right to criticize religion or specific ethnic culture. That is the idea behind this image.
I made this image with Borjana Ventzislavova. Our idea was to make the spectator think about the image himself. Actually, there is a part of this series which is not shown in my online portfolio.
We asked people who were looking at the image to write their thoughts on pieces of paper. Then, we took photos of them. The outcome was very interesting and variable.
Q: A lot of your work in the “retouching” part of your Web site has a very direct but simple attitude with your photographs, where your point comes across so easily. How do you achieve this simplicity?
A: This part of my work depends heavily on the agency creatives, who actually came up with the ideas and directed the images although a lot of the final image comes from precise photography and retouching. I’m glad that I have the opportunity to work on interesting jobs, through the retouching part of my work.
Q: A lot of your photography includes some sort of photo manipulation, while others don’t. How did you get into photo manipulation and when do you decide to use that method, instead of traditional photography?
A: I like simple and clean photography. It doesn’t always have to be a complicated photo manipulation. If I can say everything without manipulation it would be great. On the other hand, one complex manipulation or interesting execution could make the best image, too.
Q: What are you currently working on?
A: Right now I’m working again on an advertising job. I wish to have more time for my own personal work.
(Note: All photos taken with permission from the artist.)
Posted in Graphic Design, Photography
Tagged advertising, design, graphic, graphic design, mladen penev, photo manipulation, Photography, photomanipulation, retouching
Walking towards the port, in the downtown area, I passed this colorful graffiti. It was very difficult to capture a good photo of it because of the small, busy sidewalk. Enjoy!
Posted in Graffiti, Public Art, Street art
Andrew Myers, a California-based artist, best known for his “screw art,” goes through multiple steps in order to create portraits that are categorized somewhere between sculpture and painting. Myers’ patience in his long process allows him to create stunning portraits that add incredible depth as compared to traditional two-dimensional portraits.
Q: What is your background in art?
A: I went to Laguna College of Art and Design here in California for a short time. I did not finish the program and instead focused on becoming a full time artist. I didn’t do art at all until the age of 19. I left school after three years to focus on my art.
Q: Who or what are your influences?
A: I am more influenced by emotions and feelings so I do not look at too many other artists for inspiration.
Q: How did you originally choose screws as your medium for the “screw art” series?
A: I was thinking about using another medium for sculpting while working on some bronze reliefs for a local church. After some time I realized that working with screws would allow me to adjust the depth.
Q: What is the process to your screw art?
A: First I do a drawing on wood. I then insert the screws at different depths and finally paint each screw head by hand. So it is a drawing, sculpture and painting all in one.
Q: On your website, it didn’t mention the size that you work in. Can you let me know approximately the average size of your work?
A: The sizes range from 2feetx2 feet all the way to 4feetx6feet. I am starting work on a large scale project in a month that will be even larger. The process is very labor intensive so each piece can take several months to do.
Q: What are you currently working on?
A: I am working on a new series of screw portraits called “We don’t belong in the shadows….” These will be done in a few weeks and also the large scale screw piece is next. I also do charcoal drawings on hand cut paper that is made to look like a notebook page with real comments. These are called “Life 101″.
To find out more about Andrew Myers, check out his Web site and Facebook page.
Tagged 3D, andrew myers, depth, myers screw art, Painting, Portraits, screw art, screws, Sculpture
Zara Picken is an illustrator based in the North East of England. You can find out more about her by checking out her Web site, Twitter, Tumblr, Flickr and Dribble. You can buy her prints through Society 6 and Etsy.
Q: What is your background in art?
A: I studied on a foundation course at Stafford College and went on to complete a degree in illustration at the University of the West of England, Bristol. I’ve been working as a professional illustrator since graduating in 2008, working with UK and international clients on a wide range of projects across areas including editorial, advertising and more.
Q: Who or what are your influences?
A: I’m very interested in an array of subjects. Music, books and movies are all influential but anything has the potential to inspire me. Facts, news, stories, philosophy, theories, science, wordplay…the list goes on! Collections and museums are also influences – I try to create my own collections and am currently very enthusiastic about mid-century modern design. I am drawn to the look and feel of old paper-based ephemera like matchbox labels and stamps.
Regarding artists who inspire me, I am particularly appreciative of many of the 20th century poster artists who illustrated posters for everything from everyday products to theatre productions, coming up with unusual and sophisticated visual metaphors.
There is so much art and design that I admire – I have a blog called Hovering Cat where I share my favorite finds. I am also currently an illustration editor on Tumblr, so I spend a lot of my spare time promoting the best of illustration to a wider audience.
Q: Your use of color and the simplicity of your designs is what initially compelled me to your work. How did you create your own unique style? As in, what led you into illustration?
A: I experimented with a lot of different media in the past – collage, screen printing and painting with gouache. I enjoyed these methods but wanted more control over the end results. I started trying to replicate traditional effects on the computer. For example, creating a simple design Photoshop and trying to make it look like it was printed enabled me to see the possibilities for creating warm, tactile-looking images digitally.
Before I start on an illustration, I decide on an initial color palette. I am quite fond of neutral colors combined with brighter ones. I don’t like to use too many strong colors in the same piece as it can feel like they’re competing with each other.
I try to keep the content of my designs as graphic as possible – by this I mean that I try to only use as much visual information as necessary to convey an idea, so simplicity is often something I embrace. I think the desire to communicate through images is what led me into illustration.
Q: I noticed a lot of your illustrations are in published works, like magazines or books. Where do you get ideas for your work? Are you given a concept or does something typically just spark your imagination?
A: Art directors will sometimes have a concept in mind, or might have seen an illustration in my portfolio and want me to create something similar. However, I enjoy it when I am given the opportunity to come up with my own concepts.
I spend a time reading and re-reading the text to be illustrated – taking notes, sketching and making sure to focus on the overall theme or central issue. I like to discuss my ideas with others and look for anything that might lend itself well to being combined or contrasted with this theme – perhaps something symbolic or metaphorical. Having said this, I can work for a long time trying to come up with “clever” ideas and the first idea that came into my head might end up being the most strongest – sometimes over-thinking isn’t helpful.
Q: What is your typical process when you are creating your illustrations?
A: Once I’ve decided on an idea, I usually start with a rough sketch and build the image in layers, almost like a collage. I draw over the sketch in Photoshop, using a mouse and the pen tool.
Once all of the main components are in place, I play with positioning of the layers, sometimes making them overlap slightly, perhaps roughening the edges and adding some “noise.” I also add layers of scanned paper to make the image look more textured.
I am constantly experimenting and my process does change and evolve slightly with each illustration I create. For example, I’ve recently been using cleaner colors and integrating texture into layers rather than adding it afterwards.
Q: What are you currently working on?
A: I’m currently working on a commission from an advertising agency in Canada and finishing up on a couple of other projects for editorial and publishing clients in the UK. I’m also working on some simple self-initiated illustrations. They’re quite minimal, concept-driven pieces – I’m not sure where they’re going yet or even if they’ll ever see the light of day but I’m happy to explore the idea.
Posted in Drawings and Print, Graphic Design, Illustration
Tagged advertising, art, arts, Bristol, color, communication, design, editorial, england, graphic, idea, illustration, influences, museums, picken, process, Stafford College, texture, UK, University of the West of England, visual information, zara picken
Andrew Kolb is an illustrator based in Kitchener, ON. You can find out more about Kolb by checking his Web site, blog, Twitter, Flickr and LinkedIn. You can purchase some of his prints at his online store.
Q: What is your background in art?
A: Well I first studied graphic design. I spent a number of years refining and upgrading and it was a blast! The studios I worked in were always filled with really inspiration people and if it’s one thing that I miss, as I transitioned towards illustration, it’s the constant hum of like-minded folk toiling away on their own assignments.
Anyways after a few years of design I realized that I was most successful with the illustrative work I did and also enjoyed it the most. From there it was a big (but necessary) step to shift towards illustration. It took a few years to shed the title “designer who illustrates” but I’m now in the wonderfully fortunate position to now be referred to as an illustrator. It’s a pretty rad gig.
Q: Who or what are your influences?
A: Creatively? Well you’ll possibly notice a lot of throwbacks to mid-century design. The furniture and wardrobe are just too sophisticated to pass up! Plus, it helps balance out the youthful aesthetic I tend to lean towards. Aside from that, I have countless children’s books and animated films, as I love creating whole worlds (even if it’s just with a single image) for characters to exist in.
Whaaaaat else? Looking and the stack of books here I also have heaps of fabric references. The colors and patterns in textile design are two elements I’d love to better control in my work, so hopefully you see some of that come through. Basically if it’s visual, I’ll have likely archived it in my mind for future reference.
Q: A lot of your subject matter includes comic books, video games, television series or even pop culture. How do you decide what it is you would like to illustrate?
A: Well some of the time the content is dictated by the client or, in the case of a group exhibit at a gallery, the theme. There’s definitely an allure to working with characters or designs that have already been established (in the case of pop culture references) but I think it’s more than that.
In that familiarity, there’s a lot of play. The visuals are so recognizable that it’s great to rework and see how far something can be pushed while still retaining its core. So when I’m asked to work with recognizable content, the first thing I do is determine how I can add my only voice to the mix. Once that’s sorted out the rest is just me having a blast drawing Peter Parker.
Q: What is your process when it comes to creating your illustrations?
A: I don’t have a foolproof set of steps but there are some trends to be observed. Time allowing, I’ll usually do a lot of research on the subject (visual, written, etc.) and then consume as much as possible. After that sensory overload, I step away from it. In this time I’ll work on another project or take care of Emails or go and read a book.
I find my favorite ideas come when I’m distracted by something else. If I’m stuck on something I’m not happy with conceptually, then I’ll jot it down, even do a thumbnail, and get it out of the way. Once the idea comes, it usually ends up on what ever scrap or writing surface I can find.
From there, it’s a case of tweaking at a thumbnail size. If it doesn’t work at a very small size for me, I continue to revise until I’m happy with it. At this point I’m usually thinking about color and will enlarge the thumbnail, draw more detail over the basic skeleton, and really refine the line work. This is all before the computer except for the enlarging, as I do that digitally then print it out again.
Once I’m satisfied with the image then I scan it and work it up in Photoshop. It usually changes as I’m working and a good drawing will often get better. I will say that I’ve never had a crummy sketch turn into a great illustration by bringing it to the computer. For me it just multiplies the core. Good (sometimes) becomes great and bad (99% of the time) becomes terrible.
And that’s where are comes from.
Q: How do you take existing works and make it you own? For example, your version of The Walking Dead poster.
A: Well I guess it’s a case of those references you asked about. I try to consume a range of content so that my inspiration doesn’t become too solitary.
In the case of the Walking Dead prints, I saw the original poster for the first season and thought it was a great visual. Some time later, I remember seeing a pattern featuring different types of buses all in a line. That lead me to think about the blocked highway from that first poster and the image just came to me. Does that make sense?
As far as it feeling like the content without adhering too much to the existing properties, I hope I can credit that to a love of the source material. I think passion/interest in what you’re doing is key to getting something that is both your own AND for others.
A: I have nooooooooooo idea.
Q: What advice would you give to aspiring illustrators or just artists, in general?
A: It’s probably the same as you’d hear from anybody else. First and foremost: always be open and aware. Like I said, I take regular breaks from illustrating so that I can consume another form of creativity.
The best material comes from an awareness of the world around you. Pop culture is an easy realm to get into, but I would have never have thought to combine the pattern and the poster had I not seen both of them. If I had no idea what the Walking Dead was then I likely wouldn’t illustrate it.
So while I suggest to work hard (and draw everyday!) I also recommend living a life outside of your immediate field/world of interest. I think being engaged with the crazy awesome world around us is pretty important.
So in short, listen to Mr. Banks and go fly a kite.
A: Poolga just opened up their online shop: poolgaprints.com and some of my art is there! I’m working on another set of images for them. Aside from that there’s a great card company getting started called Viva La Card. It’s still in the early stages but if you’re interested they’re taking submissions at vivalacard.com.
Other than that, there’s a few gallery pieces I’m doing for Bottleneck Gallery and Gallery 1988 and all those cool kids so stay posted.
Shameless plugs: complete.
Posted in Drawings and Print, Illustration
Tim Reynolds is an exhibit designer and illustrator based in Milwaukee, WI.
“Born and raised in the south, originally from Winston-Salem, NC. Picked up the random nickname Turnis when I was a kid and it just stuck. Went to school for architecture. Worked in a design firm or two, then I quit my job, sold everything I owned and left my hometown in 2009. So [hopefully] that explains it. I’ve been moving around a lot over the last few years but currently living in Milwaukee, WI working full-time as a 3D illustrator for a large marketing firm.” (Source)
To find out more about Timothy J. Reynolds, you can visit his Web site, Twitter, Behance portfolio, Dribble and Society6. To contact Reynolds, click here.
(All images used by permission from the artist.)
Posted in Graphic Design, Illustration
Tagged 3D illustration, animation, design, illustration, isometric, landscape, little worlds, Reynolds, Tim, viewpoints